Quality and Usability

Steven Schmitt

Research Field

  • Quality of Experience (QoE) for Cloud Gaming Services
  • Engagement in Virtual Reality

Research Topics

  • Identification and quantification of perceptual quality dimensions for gaming QoE
  • Prediction of gaming QoE based on encoding and network parameters
  • Classification of game content
  • Crowdsourcing for gaming evaluation

Biography

Steven Schmidt received his M.Sc. degree in Electrical Engineering at the TU Berlin with a major in Communication Systems. Since 2016 he is employed as a research assistant at the Quality and Usability Lab where he is working towards a PhD in the field of Quality of Experience in Mobile Gaming. 

Projects

ITU-T SG12 Activities:

  • ITU-T Rec. G.1032 - Influence Factors on Gaming Quality of Experience (2017)
  • ITU-T Rec. P.809 - Subjective Evaluation Methods for Gaming Quality (2018)
  • ITU-T Rec. G.1072 - Opinion Model Predicting Gaming QoE for Cloud Gaming Services (2020)

Address

Quality and Usability Lab
Technische Universität Berlin
Ernst-Reuter-Platz 7
D-10587 Berlin, Germany

Tel:  +49 151 12044969

steven.schmidt@tu-berlin.de

Publikationen

2021

Schmidt, Steven; Zadtootaghaj, Saman; Sabet, Saeed Shafiee; Möller, Sebastian
Modeling and Understanding the Quality of Experience of Online Mobile Gaming Services
2021 13th International Conference on Quality of Multimedia Experience (QoMEX), Seite 1–6
Herausgeber: IEEE, Piscataway, NJ
2021
Schmidt, Steven; Zadtootaghaj, Saman; Wang, Shijie; Möller, Sebastian
Towards the Influence of Audio Quality on Gaming Quality of Experience
2021 13th International Conference on Quality of Multimedia Experience (QoMEX), Seite 1–6
Herausgeber: IEEE, Piscataway, NJ
2021

2020

Perkis, Andrew; Timmerer, Christian; Baraković, Sabina; Husić, Jasmina Baraković; Bech, Søren; Bosse, Sebastian; Botev, Jean; Brunnström, Kjell; Cruz, Luis; De Moor, Katrien; Saibanti, Andrea de Polo; Durnez, Wouter; Egger-Lampl, Sebastian; Engelke, Ulrich; Falk, Tiago H.; Hameed, Asim; Hines, Andrew; Kojic, Tanja; Kukolj, Dragan; Liotou, Eirini; Milovanovic, Dragorad; Möller, Sebastian; Murray, Niall; Naderi, Babak; Pereira, Manuela; Perry, Stuart; Pinheiro, Antonio; Pinilla, Andres; Raake, Alexander; Agrawal, Sarvesh Rajesh; Reiter, Ulrich; Rodrigues, Rafael; Schatz, Raimund; Schelkens, Peter; Schmidt, Steven; Sabet, Saeed Shafiee; Singla, Ashutosh; Skorin-Kapov, Lea; Suznjevic, Mirko; Uhrig, Stefan; Vlahović, Sara; Voigt-Antons, Jan-Niklas; Zadtootaghaj, Saman
QUALINET White Paper on Definitions of Immersive Media Experience (IMEx)
arXiv preprint arXiv:2007.07032 :1–15
2020
online
Herausgeber: European Network on Quality of Experience in Multimedia Systems and Services, 14th QUALINET meeting
Sabet, Saeed Shafiee; Schmidt, Steven; Zadtootaghaj, Saman; Griwodz, Carsten; Möller, Sebastian
Towards the Impact of Gamers Strategy and User Inputs on the Delay Sensitivity of Cloud Games
2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX)ausQoMEX ’20, Seite 1–3
Herausgeber: IEEE
2020
ISBN
978-1-7281-5965-2
Schmidt, Steven; Zadtootaghaj, Saman; Shafiee Sabet, Saeed; Möller, Sebastian
Report about Opinion Model for Mobile Online Gaming Applications (G.OMMOG)
aus ITU-T Contribution
ITU, CH-Geneva
2020
Zadtootaghaj, Saman; Schmidt, Steven; Sabet, Saeed Shafiee; Möller, Sebastian; Griwodz, Carsten
Quality Estimation Models for Gaming Video Streaming Services Using Perceptual Video Quality Dimensions
Proceedings of the 11th ACM Multimedia Systems ConferenceausMMSys ’20, Seite 213–224
Herausgeber: Association for Computing Machinery, New York, NY, USA
2020
ISBN
9781450368452
Avanaki, Nasim Jamshidi; Zadtootaghaj, Saman; Barman, Nabajeet; Schmidt, Steven; Martini, Maria G.; Möller, Sebastian
Quality Enhancement of Gaming Content using Generative Adversarial Networks
2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX)ausQoMEX ’20, Seite 1–6
Herausgeber: IEEE
2020
ISBN
978-1-7281-5965-2
Zadtootaghaj, Saman; Schmidt, Steven; Möller, Sebastian; Shafiee Sabet, Saeed; Griwodz, Carsten; Barman, Nabajeet; Martini, Maria G.; Ramachandra Rao, Rakesh Rao; Göring, Steven; Raake, Alexander
Proposal for new Work Item P.BBQCG: Parametric bitstream-based Quality Assessment of Cloud Gaming Services
aus ITU-T Contribution
ITU, CH-Geneva
2020
Utke, Markus; Zadtootaghaj, Saman; Schmidt, Steven; Bosse, Sebastian; Möller, Sebastian
NDNetGaming-development of a no-reference deep CNN for gaming video quality prediction
Multimedia Tools and Applications :1–23
2020
Fullpaper
Herausgeber: Springer
ISSN: 1573-7721
Schmidt, Steven; Uhrig, Stefan; Reuschel, Domenic
Investigating the Relationship of Mental Immersion and Physiological Measures during Cloud Gaming
2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX)ausQoMEX ’20, Seite 1–6
Herausgeber: IEEE
2020
ISBN
978-1-7281-5965-2
Schmidt, Steven; Shafiee Sabet, Saeed; Naderi, Babak; Zadtootaghaj, Saman; Griwodz, Carsten; Möller, Sebastian
Evaluation of Interactive Test Paradigm for P.CROWDG Recommendation
aus ITU-T Contribution
ITU, CH-Geneva
2020
Sabet, Saeed Shafiee; Schmidt, Steven; Zadtootaghaj, Saman; Griwodz, Carsten; Möller, Sebastian
Delay Sensitivity Classification of Cloud Gaming Content
Proceedings of the 12th ACM International Workshop on Immersive Mixed and Virtual Environment SystemsausMMVE ’20, Seite 25–30
Herausgeber: Association for Computing Machinery, New York, NY, USA
2020
ISBN
9781450379472
Schmidt, Steven; Zadtootaghaj, Saman; Möller, Sebastian
Corrigendum for ITU-T Recommendation G.1072: Opinion Model Predicting Gaming QoE
aus ITU-T Contribution
ITU, CH-Geneva
2020
Schmidt, Steven; Naderi, Babak; Sabet, Saeed Shafiee; Zadtootaghaj, Saman; Carsten ; Möller, Sebastian
Assessing Interactive Gaming Quality of Experience using a Crowdsourcing Approach
2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX)ausQoMEX ’20, Seite 1–6
Herausgeber: IEEE
2020
ISBN
978-1-7281-5965-2
Sabet, Saeed Shafiee; Schmidt, Steven; Zadtootaghaj, Saman; Naderi, Babak; Griwodz, Carsten; Möller, Sebastian
A Latency Compensation Technique Based on Game Characteristics to Mitigate the Influence of Delay on Cloud Gaming Quality of Experience
Proceedings of the 11th ACM Multimedia Systems ConferenceausMMSys ’20, Seite 15–25
Herausgeber: Association for Computing Machinery, New York, NY, USA
2020
ISBN
9781450368452

2019

[English] Regal, Georg; Voigt-Antons, Jan-Niklas; Schmidt, Steven; Schrammel, Johann; Kojic, Tanja; Tscheligi, Manfred; Möller, Sebastian
Questionnaires embedded in virtual environments: reliability and positioning of rating scales in virtual environments
Quality and User Experience, 4 (1) :1–13
2019
Fullpaper
Herausgeber: Springer
ISSN: 2366-0147
Schmidt, Steven; Zadtootaghaj, Saman; Möller, Sebastian; Shafiee Sabet, Saeed
Proposal for an Opinion Model Predicting Gaming QoE for Mobile Online Gaming
aus ITU-T Contribution
ITU, CH-Geneva
2019
Sabet, Saeed; Schmidt, Steven; Griwodz, C.; Möller, Sebastian
Towards the Impact of Gamers' Adaptation to Delay Variation on Gaming Quality of Experience
2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX)ausQoMEX, Seite 1–6
Herausgeber: IEEE, Piscataway, NJ, USA
2019
Schmidt, Steven; Shafiee Sabet, Saeed; Zadtootaghaj, Saman; Möller, Sebastian; Griwodz, Carsten; Barman, Nabajeet; Martini, Maria G.
Proposal of a Content Classification for Cloud Gaming Services
aus ITU-T Contribution
ITU, CH-Geneva
2019
Schmidt, Steven; Zadtootaghaj, Saman; Utke, Markus; Möller, Sebastian; Barman, Nabajeet; Martini, Maria G.; Shafiee Sabet, Saeed; Griwodz, Carsten
First Draft for an Opinion Model Predicting Gaming QoE (G.OMG)
aus ITU-T Contribution
ITU, CH-Geneva
2019
Datei
Schmidt, Steven; Zadtootaghaj, Saman; Möller, Sebastian; Barman, Nabajeet; Martini, Saeed; Griwodz, Carsten
Performance Evaluation of the Opinion Model Predicting Gaming QoE (G.OMG)
aus ITU-T Contribution
ITU, CH-Geneva
2019
Schmidt, Steven; Zadtootaghaj, Saman; Möller, Sebastian; Barman, Nabajeet; Martini, Saeed; Griwodz, Carsten
Opinion Model Predicting Gaming QoE (G.OMG)
aus ITU-T Contribution
ITU, CH-Geneva
2019
Kojic, Tanja; Schmidt, Steven; Möller, Sebastian; Voigt-Antons, Jan-Niklas
Influence of Network Delay in Virtual Reality Multiplayer Exergames: Who is actually delayed?
2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX)ausQoMEX, Seite 1–3
Herausgeber: IEEE, Piscataway, NJ, USA
2019
Naderi, Babak; Schmidt, Steven; Zadtootaghaj, Saman; Möller, Sebastian
Draft text for P.CROWDG Recommendation Subjective Evaluation of Gaming Quality with a Crowdsourcing Approach
aus ITU-T Contribution
ITU, CH-Geneva
2019

2017

Zadtootaghaj, Saman; Schmidt, Steven; Anne-Flore, Perin; Ebrahimi, Touradj; Möller, Sebastian
Towards subjective evaluation methods for virtual reality gaming quality assessment
aus ITU-T Contribution
ITU, CH-Geneva
19-28 September 2017

Seite 1 von 2