Quality and Usability

Saeed Shafiee Sabet

Research Field

- Cloud Gaming

- Gaming Quality of Experience

 

 Research Topics

- Continuous subjective quality assessment for gaming applications
- Effect of delay on performance of users

 

Biography

Saeed Shafiee obtained his Master's degree from the University of Tehran in 2017. The topic of his Master's thesis was "A novel quality assessment method for cloud gaming".

Since February 2018, Saeed is working as a research scientist at Simula research lab and the Quality and usability Lab of TU Berlin.


Address
Quality and Usability Lab
Deutsche Telekom Laboratories
TU Berlin
Ernst-Reuter-Platz 7
D-10587 Berlin, Germany

saeed(at)simula.no

Publikationen

2021

Schmidt, Steven; Zadtootaghaj, Saman; Sabet, Saeed Shafiee; Möller, Sebastian
Modeling and Understanding the Quality of Experience of Online Mobile Gaming Services
2021 13th International Conference on Quality of Multimedia Experience (QoMEX), Seite 1–6
Herausgeber: IEEE, Piscataway, NJ
2021

2020

Perkis, Andrew; Timmerer, Christian; Baraković, Sabina; Husić, Jasmina Baraković; Bech, Søren; Bosse, Sebastian; Botev, Jean; Brunnström, Kjell; Cruz, Luis; De Moor, Katrien; Saibanti, Andrea de Polo; Durnez, Wouter; Egger-Lampl, Sebastian; Engelke, Ulrich; Falk, Tiago H.; Hameed, Asim; Hines, Andrew; Kojic, Tanja; Kukolj, Dragan; Liotou, Eirini; Milovanovic, Dragorad; Möller, Sebastian; Murray, Niall; Naderi, Babak; Pereira, Manuela; Perry, Stuart; Pinheiro, Antonio; Pinilla, Andres; Raake, Alexander; Agrawal, Sarvesh Rajesh; Reiter, Ulrich; Rodrigues, Rafael; Schatz, Raimund; Schelkens, Peter; Schmidt, Steven; Sabet, Saeed Shafiee; Singla, Ashutosh; Skorin-Kapov, Lea; Suznjevic, Mirko; Uhrig, Stefan; Vlahović, Sara; Voigt-Antons, Jan-Niklas; Zadtootaghaj, Saman
QUALINET White Paper on Definitions of Immersive Media Experience (IMEx)
arXiv preprint arXiv:2007.07032 :1–15
2020
online
Herausgeber: European Network on Quality of Experience in Multimedia Systems and Services, 14th QUALINET meeting
Sabet, Saeed Shafiee; Schmidt, Steven; Zadtootaghaj, Saman; Griwodz, Carsten; Möller, Sebastian
Towards the Impact of Gamers Strategy and User Inputs on the Delay Sensitivity of Cloud Games
2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX)ausQoMEX ’20, Seite 1–3
Herausgeber: IEEE
2020
ISBN
978-1-7281-5965-2
Sabet, Saeed Shafiee; Schmidt, Steven; Zadtootaghaj, Saman; Naderi, Babak; Griwodz, Carsten; Möller, Sebastian
A Latency Compensation Technique Based on Game Characteristics to Mitigate the Influence of Delay on Cloud Gaming Quality of Experience
Proceedings of the 11th ACM Multimedia Systems ConferenceausMMSys ’20, Seite 15–25
Herausgeber: Association for Computing Machinery, New York, NY, USA
2020
ISBN
9781450368452
Zadtootaghaj, Saman; Schmidt, Steven; Sabet, Saeed Shafiee; Möller, Sebastian; Griwodz, Carsten
Quality Estimation Models for Gaming Video Streaming Services Using Perceptual Video Quality Dimensions
Proceedings of the 11th ACM Multimedia Systems ConferenceausMMSys ’20, Seite 213–224
Herausgeber: Association for Computing Machinery, New York, NY, USA
2020
ISBN
9781450368452
Schmidt, Steven; Zadtootaghaj, Saman; Shafiee Sabet, Saeed; Möller, Sebastian
Report about Opinion Model for Mobile Online Gaming Applications (G.OMMOG)
aus ITU-T Contribution
ITU, CH-Geneva
2020
Zadtootaghaj, Saman; Schmidt, Steven; Möller, Sebastian; Shafiee Sabet, Saeed; Griwodz, Carsten; Barman, Nabajeet; Martini, Maria G.; Ramachandra Rao, Rakesh Rao; Göring, Steven; Raake, Alexander
Proposal for new Work Item P.BBQCG: Parametric bitstream-based Quality Assessment of Cloud Gaming Services
aus ITU-T Contribution
ITU, CH-Geneva
2020
Schmidt, Steven; Shafiee Sabet, Saeed; Naderi, Babak; Zadtootaghaj, Saman; Griwodz, Carsten; Möller, Sebastian
Evaluation of Interactive Test Paradigm for P.CROWDG Recommendation
aus ITU-T Contribution
ITU, CH-Geneva
2020
Sabet, Saeed Shafiee; Schmidt, Steven; Zadtootaghaj, Saman; Griwodz, Carsten; Möller, Sebastian
Delay Sensitivity Classification of Cloud Gaming Content
Proceedings of the 12th ACM International Workshop on Immersive Mixed and Virtual Environment SystemsausMMVE ’20, Seite 25–30
Herausgeber: Association for Computing Machinery, New York, NY, USA
2020
ISBN
9781450379472
Schmidt, Steven; Naderi, Babak; Sabet, Saeed Shafiee; Zadtootaghaj, Saman; Carsten ; Möller, Sebastian
Assessing Interactive Gaming Quality of Experience using a Crowdsourcing Approach
2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX)ausQoMEX ’20, Seite 1–6
Herausgeber: IEEE
2020
ISBN
978-1-7281-5965-2

2019

Schmidt, Steven; Zadtootaghaj, Saman; Utke, Markus; Möller, Sebastian; Barman, Nabajeet; Martini, Maria G.; Shafiee Sabet, Saeed; Griwodz, Carsten
First Draft for an Opinion Model Predicting Gaming QoE (G.OMG)
aus ITU-T Contribution
ITU, CH-Geneva
2019
Datei
Schmidt, Steven; Zadtootaghaj, Saman; Möller, Sebastian; Shafiee Sabet, Saeed
Proposal for an Opinion Model Predicting Gaming QoE for Mobile Online Gaming
aus ITU-T Contribution
ITU, CH-Geneva
2019
Schmidt, Steven; Shafiee Sabet, Saeed; Zadtootaghaj, Saman; Möller, Sebastian; Griwodz, Carsten; Barman, Nabajeet; Martini, Maria G.
Proposal of a Content Classification for Cloud Gaming Services
aus ITU-T Contribution
ITU, CH-Geneva
2019
Sabet, Saeed; Schmidt, Steven; Griwodz, C.; Möller, Sebastian
Towards the Impact of Gamers' Adaptation to Delay Variation on Gaming Quality of Experience
2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX)ausQoMEX, Seite 1–6
Herausgeber: IEEE, Piscataway, NJ, USA
2019

2018

Schmidt, Steven; Zadtootaghaj, Saman; Schiffner, Falk; Möller, Sebastian; Shafiee Sabet, Saeed; Griwodz, Carsten; Barman, Nabajeet; Martini, Maria G.
Data Assessment for an Opinion Model Predicting Gaming QoE (G.OMG)
aus ITU-T Contribution
ITU, CH-Geneva
2018
Datei
Zadtootaghaj, Saman; Schmidt, Steven; Utke, Markus; Möller, Sebastian; Barman, Nabajeet; Martini, Maria G.; Shafiee Sabet, Saeed; Griwodz, Carsten
Evaluation of Standardized Video Quality Models for Assessing Video Quality of Cloud Gaming Services
aus ITU-T Contribution
ITU, CH-Geneva
2018
Datei
Sabet, Saeed Shafiee; Griwodz, Carsten; Schmidt, Steven; Zadtootaghaj, Saman; Möller, Sebastian
Towards Applying Game Adaptation to Decrease the Impact of Delay on Quality of Experience
IEEE ISM 2018 – The 20th IEEE International Symposium on Multimedia, Seite 1–6
Herausgeber: IEEE, Piscataway, NJ
2018