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Quality and Usability

Exergaming in Virtual Reality

As Virtual Reality (VR) is becoming a trend in technology, also available for end users, there are many opportunities for serious and gaming applications. One domain of games for virtual environments are exergames - a combination of exercising and gaming.

Research Topics

  • Usability - Motivation & Engagement
    • Improving overall experience of users - due to an increase of flow, presence and immersion

  • Social
    • Multiplayer in VR with possibility to communicate and increases the social presence

  • Data Visualisation
    • Influence of complexity and elements positioning in user interface on experience

  • Sport & Performance
    • Joint PhD-degree program within the strategic partnership of TUB and UTS 

VR Rowing

Application for Virtual Reality where rowing is used as exercise. The player has an overview from first-person point of view inside of the virtual scull on a lake. Several play modes are implemented with different user interface visualisations for single and multiplayer so far.  

VR Rowing project was presented on Long night of science and was recognised by news “Berliner Zeitung”: https://www.berliner-zeitung.de/berlin/sportler-im-cyberspace-rudern-ohne-nass-zu-werden-30578096

Virtual Reality & Exercise Gaming

Course as part of Summer and Winter University where goal is that students come up and develop their own exercise games for Virtual Reality. The course is focusing on topics such as: 

  • Introduction to programming for Virtual Reality with Unity
  • Understanding benefits and limitations of VR environments
  • Workshop in designing, prototyping, and developing for one small Exergame in VR 
  • Perform a usability test and use the gathered result during the development

More on: https://www.tu-berlin.de/menue/summer_university/summer_university_term_3/virtual_reality_exercise_gaming/



Laufzeit: 04/2016 - 03/2021

QULab Kontaktperson: Tanja KojicJan-Niklas Voigt-Antons 


  • UTS
  • NTNU

AugleticsFörderer: TUB/NTNU