On-Campus: | 17.7 - 11.8.2023 | 5 ECTS |
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max. 18 participants
Registration Deadline: June 19th, 2023
This course is fully booked.
Contact |
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TU Berlin Summer & Winter School
+49 30 4472 0230
summeruniversity(at)tubs.de
Overview |
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The course addresses the following topics:
Learning Goals & Syllabus |
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Learning Goals:
Main course components
Week 1: Theory and Set-up: The first week is focused on building foundations. Students will learn about extended reality in general. At the end of the first week, students will be able to create a simple hello world app in the needed development environment.
Week 2: Coding: In the second week, students will develop their own first extended reality app in Unity. This step will include scene setup, tracking, interaction, etc.
Week 3: User Experience Design: In the third week, students will learn about User Experience as well as influencing factors such as context, human, and system factors. After the week students will be able to utilize the knowledge in their developed apps and future projects.
Week 4: User Testing: In the fourth week, students will learn about theories of user testing and why this is needed. The collected feedback from the users will be analyzed and presented in a final presentation.
Syllabus:
A detailed syllabus with information on the schedule will be made available to registered participants.
You may find the syllabus useful when discussing with your home university whether the ECTS credits attainable for this course are accepted by them.
Please note this is a full-time, intensive course and participants will be expected to attend lectures (18 hours of class per week) and complete independent study Monday through Friday. Additional study may also be required on weekends. The activities of the cultural program are also shown in the syllabus.
Target Audience |
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The course is suitable for students of media, design, and computer science who are interested in the topic of extended reality.
Prerequisites |
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Participants of the TU Berlin Summer University must meet the following requirements: (i) B2 level English, or equivalent and (ii) at least one year of university experience.
Motivation to learn about virtual reality, augmented reality, user experience, Unity, and user testing.
After a short introduction in the Usage of Unity students must have the capability and willingness to self-study solutions for the development (with support of the lecturers). This course is no introduction to Unity or programming in general.
Lecturer(s) |
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Jan-Niklas Voigt-Antons is a professor for Computer Science at the University of Applied Sciences Hamm-Lippstadt. He worked at the Quality and Usability Lab of the Technische Universität (TU) Berlin from 2014 to 2021 as a senior research scientist. He received his diploma in psychology in 2008 from the Technische Universität Darmstadt.
Tanja Kojić received her M.Sc. degree in Information and Communication Technology at the Faculty of Electrical Engineering and Computing and supplement in the Faculty of Graphic Arts, University of Zagreb. Since November 2017 she is working towards a Ph.D. in the field of Virtual Reality.
Maurizio received his BSc degree in Engineering of Computing Systems from Politecnico di Milano, Italy, in September 2018 and got his Master's degree in Computer Science and Engineering from Politecnico di Milano. Since October 2020, he is employed as Research Assistant at the Quality and Usability Lab, aiming to get a Ph.D. in the field of Extended Reality (XR).
Course fees |
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Course fees for Gaming for Virtual and Augmented Reality are as follows:
Please note that students will be required to upload proof of their student status (student card/ enrollment information) during the registration process.
Summer School On-Campus: | 17 July - 11 August, 2023 | 5 ECTS credit points |
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This course is fully booked!