Quality and Usability

Inquiries to sekretariat@qu.tu-berlin.de

We kindly ask you to send all questions by email to sekretariat(at)qu.tu-berlin.de. Due to the corona situation and the current infection situation, the administration of the Quality and Usability Lab is still not regularly present in person. However, we can be reached at any time by email - in urgent cases by phone during normal office hours.


Result of the Conferencing Speech 2022

Non-Intrusive Speech Quality Assessment in Online Conferencing Applications

Although the top ranked teams performed constantly well on the three test sets, it looks like that there are still lots of work to do! Stay tune to read the top papers in INTERSPEECH 2022.

Is this line of research interesting for you? In the Quality and Usability Lab, we are working on the state-of-the-art subjective and objective methods for…

Towards Omnipresent and Smart Speech Assistants

The Frontiers Research Topic "Towards Omnipresent and Smart Speech Assistants“ is finally published

The Frontiers Research Topic "Towards Omnipresent and Smart Speech Assistants“ is finally published. It contains 12 articles from 38 authors. Two of the editors, Benjamin Weiss and Stefan Hillmann, are from the Quality and Usability Lab.

The Research Topic is online available

Foundation of the Berlin XR Lab [ENG]

The Berlin XR Lab is part of the Berlin University Alliance.

In the field of Virtual and Augmented Reality, which can be subsumed under the term Extended Reality (XR), a wide range of infrastructures exist in the Berlin area that are used for outstanding scientific work.

The Quality and Usability Lab is founding member of the new Berlin XR Lab, an initiative supported by the Berlin University Alliance. The…


Carolin Stellmacher - Perceiving virtual object weight in VR through touch and vision

Universität Bremen



The recent growth of virtual reality (VR) has led to increased attention on consumer VR systems, however, the development of haptic feedback for simulating virtual object weight is still lagging.
Existing VR controllers rely on limited vibrotactile feedback and prior research prototypes involve complex hardware.

In my talk, I will present two…