Received a Bachelor of Science (Friedrich-Alexander-Universität Erlangen-Nuremberg) and a Master of Science (Technische Universität Berlin) in Industrial Engineering and Management with a focus on information and communication systems. Specialized in the areas of Virtual Goods and Products, Virtual and Augmented Reality as well as User Innovation and Innovation Management in online communities and virtual worlds.
Since April 2017 | research associate at the Chair for Information and Communication Management at the TU Berlin (Prof. Dr. Rüdiger Zarnekow) |
2017 | master thesis on „Listen to the Makers: User Innovation in DIY communities“ |
2015 – 2017 | student assistant at the Alexander von Humboldt Institute for Internet and Society in the research area „Open Hardware” |
2013 – 2015 | intern and student assistant at the Telekom Innovation Laboratories in the research area „Data Analytics” |
2013 | bachelor thesis on „Supply chains in the Industry 4.0: problem identification and solution approaches based on the application of cyber physical systems” |
2013 | semester abroad at the Universitá degli Studi di Verona (Italy) |
2011 – 2012 | student assistant at financeAds GmbH & Co. KG in the department “Online Marketing” |
REALITAETENLABOR
Space for interdisciplinary and application-oriented augmented and virtual reality developments
I. Ostia Forum Virtual Deposit
Automatisierte Aggregation und Auswertung von Kundenbewertungen zur Visualisierung von Produktbewertungen im E-Commerce mittel Augmented Reality
II. Ostia Forum Altar: Sacrificing in Ostia's First Sanctuary
Automatisierte Aggregation und Auswertung von Kundenbewertungen zur Visualisierung von Produktbewertungen im E-Commerce mittel Augmented Reality
III. ATARI
Automated aggregation and evaluation of customer reviews for the visualization of product ratings on e-commerce websites using Augmented Reality
IV. SELFPASS
Design of a therapeutically effective platform for a patient-individualized therapy and selfmanagement for patients with depression.
V. W|E Berlin - A Virtual Reality Documentary
Stories of escaping East Germany in Virtual Reality.
I. Focus: virtual goods and products
Focus on the value of virtual goods and products, as well as their impact on existing value chain concepts and innovation creation.
II. Focus: extraction and processing of web data
Focus on the analysis of online communities, as well as sales plattforms for virtual goods and products.